50 Shades of WoW

1. “Show me how you died to the boss.” “What?” I frown. “Don’t be coy, Ana, show me,” he whispers. I shake my head. “I don’t know what you mean.”

2. “I think we’ll do LFR later,” he says. “Let’s queue up for Tol Barad.”

This is not a sentence I had ever expected to hear from Christian Grey, and only he can make it sound hot, really hot.

3. “Are you backpedalling deliberately?” he asks darkly. I blink up at him, gasping, strafing out of the fire.

4. I eye Christian’s healthstone. It would be like having him in my mouth. Grabbing it quickly, I eat it in double quick time even though I’m at full health. I feel so naughty. It’s such a thrill.

5. Holy hell, he’s been working out at the training dummies. He’s in Tattered Cloth Pants that hang, in that way, off his hips and Tattered Grey Vest, which is dark with sweat, like his hair. Christian Grey’s sweat, the notion does odd things to me. I take a deep breath and alt-tab.

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Notes on Ocarina of Time, Part 11: Side Quests

This is a continuation of our Ocarina notes project. You can see all the parts here.
Part 11: Side Quests

Perculia: With only the final dungeon remaining, I’ve found myself looking for all sorts of diversions…even going so far as to fish. I was initially upset, upon becoming Adult Link, that the minigames from the child world were now cut off forever, but upon discovering I could simply replace the sword to warp back (Hamlet: another story element that doesn’t totally make sense, that I think we just don’t think about too hard), I found myself frequently taking breaks between dungeons to clean up all the storylines. From what I understand, I’ve ended up poking at most of the side-quests, so it’s interesting to see both what interested me initially, and why I wasn’t interested in pursuing a select few things.

Magic Beans: When I first met the Magic Beans vendor by Zora’s River, I wasn’t interested in buying any of them–not even for 10 Rupees (H: Heh, I suppose it is true that “magic beans” are something people are usually skeptical of. With a bit of genre savvy though, you can guess the in-game ones are probably not as useless as the real-life variety). However, when I couldn’t access the vendor as Adult Link before learning the Prelude to Time, I suddenly had to know what the beans did.

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Notes on Ocarina of Time, Part 10: Spirit Temple

This is a continuation of our Ocarina notes project. You can see all the parts here.
Part 10: Spirit Temple and Gerudo Valley


Gerudo Fortress

Perculia: Gerudo Fortress quickly establishes itself as a fresh area–you’re stuck in prison immediately. The thieves, seemingly without a leader, have thrown terrified carpenters into prison, and if you get too close to them or fail to block their signature attack, you’ll end up back in prison too. While the guards are hostile, they don’t seem wholly evil from the start–it’s more that they’re testing you to become a better fighter, up to their standards. I admit I struggled with this part at first, trying different combat moves against them and getting discouraged when I was sent to prison before I really knew what happened. I ended up being able to defeat the guards in contrasting ways–gaining distance, side-stepping attacks, and slashing right after, as well as staying in close range, cornering the guard, and waiting for the right moment to attack. I also paid attention to the large commonrooms in between the passageways and cells–by jumping onto a floating block via hookshotting the ceiling, I learned I could avoid patrolling guards below. I also dodged the patrolling guards, but I was curious about the presence of the stone platforms and their function. As it turns out, hookshotting the ceiling was the solution to bypassing a hallway blockage leading to a rooftop chest and heart piece.

Hamlet: One stealth sequence in every adventure game or RPG is a trope that’s about as old and pervasive as they come. Ocarina’s isn’t bad. The game is not exactly cut out for that sort of hide-and-seek gameplay, but they keep it short and come up with a few distinct obstacles. The Hookshot is your only heavy-duty non-combat tool (Hover Boots are pretty unexciting), but they definitely get some mileage out of it here.

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