My last experiment with suggesting specific healer tuning changes was pretty successful, I thought (Blizzard agreed with a lot of them). Now that there’s been a little time for that round of changes to sink in, and there have been a few more miscellaneous ones in each patch, I want to look again at where they need to go from there. The healer array is in a much better place than it was a few weeks ago.
The caveats from last time still apply. This is still generally based on information from HealerCalcs (now published at that link). Though it’s still meant to be a brief actionable list, I’m putting in a little more commentary than last time, since the list is shorter and sometimes I want to talk a bit about what’s changed.
I’m starting with the list from last time and showing changes from there.
Sruckout entries are things that occurred in patches since the first post
- Italicized entries are newly added
- Unadorned entries are changes I still think should be made (usually with comment)
Soul of the Forest (WG component)
- Incarnation: This talent was not weakened by the change to work with Rejuv, and is still a huge efficiency increase. Consider weakening Rejuv cost decrease component.
Wild Growth (with cost reduction) Healing Touch: Even with nerf, Druid still has strong ability to heal tank very cheaply with HT layered over HoTs. Maybe reconsider the Perk.
- Wild Mushroom
- Force of Nature: huge buff still needed to be competitive with other L60 talents (on the order of 5-6x).
- Genesis: The idea can still work, but currently very expensive for something that adds no healing.
- Remains very mobile, which is a traditional Druid strength and can be important in raids. No suggested changes, but a notable advantage of the class.
- Due to Wild Growth’s status as a HoT, and potential for significant overhealing despite being an expensive spell that’s used carefully, I think it’s the rare example of a spell where 5.0-style “smart” healing behavior would be appropriate.
- The Rampant Growth-Soul of the Forest interaction is seemingly okay at the moment (and is a pretty interesting and complex playstyle). However, Rampant Growth is a weak PvE talent without it.
- Total heal output is still high, may need to be tuned down slightly using a knob like Naturalist during final balancing.