We sat down again for an important topic we didn’t get to last time–how to pick stats for healers in Warlords. That kept us going for an hour, since we talked about all the different classes and stats and what we think is best to use.
General list of topics:
0:00 Intro, Spirit (referenced Spirit post)
2:00 Loot allocation
5:00 Multistrike mechanics
9:00 Versatility mechanics
18:00 Attunement stats
19:00 Evaluating Haste for healers
25:45 Resto Druid stats
30:30 Holy Priest stats
33:00 Mistweaver Monk stats
36:20 Why it’s still important to pick a best stat in Warlords
38:15 Resto Shaman stats (referenced CM video)
47:25 Holy Paladin stats
51:15 Disc Priest stats
Sorry if the audio recording still has some annoying pops. I updated Mumble to 1.2.8 and tried the Mumble recorder again. We will see if we can try something else next time.
All posts in this series can be found here. Good background for this post can be found in this entry.
Many of the big questions about the new healing gameplay in Warlords center around mana management. While that will probably be a complex topic throughout the expansion, one place we can start is by looking at exactly what’s changed regarding Spirit, regen, and the amount of mana you have to spend. I’ve been discussing recently how we have a temporary period of even more mana abundance than we had in 5.0, but that this not reflect Warlords healing at all. Here I’ll explore that in more detail as well as other questions about mana in Warlords.
Overview of Changes
To start with the facts–this how the basic parameters are changing:
A few other relevant points:
Spirit from will now only be available on certain slots (ring/neck/cloak/trinket). This affects how much you expect to have, which is discussed below.
Many significant sources of mana went away or will go away: most importantly, the meta gem and Innervate and similar spells.
Finally, spell costs as a % of base mana often went down. Not in every case, especially for spells that got design changes which increased costs (Chain Heal). AoE spells also tended to relatively increase. But many typical spells that were not changed, such as Rejuvenation, Renew, and Regrowth cost around 2/3 of what they did before (as a % of base mana). I’m not going to explore this point in too much detail, because it would require making some kind of complicated Consumer Price Index for spell costs. But keep it in mind when comparing 5.0 numbers to 6.0 numbers.
Even if I did some elaborate normalization of spell costs, that wouldn’t mean much. Damage comes in in different amounts now, and you use your spells in different quantities. Basically, we can’t compute a precise watershed amount of mana or regen that will make 6.0 healing feel exactly the same as 5.0 healing, since too many other things changed. We’ll look at the comparison as well as we can though.
We do have to adjust for deflation somehow though, since 1 mana means something very different in each of the 3 time periods in the above chart. For the most part I’m simply going to use total mana pool size as the reference. That is, since it’s gone from 300,000 to 160,000, assume that 1 mana now is equivalent to roughly 300/160 = 1.875 pre-squish mana. The point above about changing spell costs is mostly to say that this is likely an underestimate of the difference.
In the aftermath of last week’s Wowhead Weekly episode, where Dayani and I got together and talked about healing for 45 minutes, we thought it might be fun to record some of our general healing chat sessions and put them to use. We spend a lot of time talking to each other about healing theory, and while some of that does end up in blog or forum posts, or on Twitter, a lot of discussion doesn’t ever make it anywhere.
So we hopped in Mumble and chatted about a few current topics, and now present it to you here in podcast form.
You’ll note we’re pretty casual – this is an experiment more than anything. Plans going forward for this are not specific, but we liked doing it, so we’ll see about doing it whenever there are some ripe topics to go over. Let us know if you enjoyed it, and we’re always open to feedback, suggestions for improvement, and commentary.