I was originally asked about my thoughts on ask.fm, and my reply was so long that part of it got cut off. The core of this post came from a reply I made to the Wowhead newspost as well as some Twitter discussions over the weekend.
The devs have a vision they want to implement and I respect that. Communication surrounding the decision could be smoothed out though and that’s not the fault of the devs–PR/community could also be involved. Since it’s a bold choice, blogs on the official site would be good that explain the decision and also help players see that even though the devs may disagree with feedback, they’re engaging with it.
If they want people to explore more, they need to get people out of the Garrison. Right now the Garrison provides a lazy way for me to get gear, gold, and profession materials. I could get more if I went out into the world, but…effort. I’d rather just log onto alts with Garrisons if I need ore, vs take a miner out into the world. You can gear up with Garrison Mission rewards vs treasures in outdoor zones or even heroic dungeons. This caused a problem for me at launch, I fell into a routine where I just checked my Garrison for gear upgrades and didn’t push myself to socialize by doing things like heroic dungeons.
And since I spend so much time in my Garrison, I get complacent and think less about cool stuff I want to collect to show off to others–mounts, pets, toys, transmog. When I go to Stormshield, which is rarely, I’m reminded that I should farm mounts more, or that I should put a cool title on to show off. But inside my Garrison with just followers for company, I’m not reminded to socialize or go out in the world.
There’s also the issue where max-level content could encourage exploration/travel more vs the leveling treasures. I did grind out some WoD reputations, but all I had to do was travel to one area, use group finder, and grind mobs in exactly the same place for a few hours–flying wouldn’t have enhanced that. An exception is Steamwheedle–this felt the most memorable because it emphasized some travel and exploration with the rares and treasures scattered about.
I do think that flying could be added to zones when they’re no longer current (I thought most of Draenor would have flying in 6.2 tbh), but I also need that motivation to want to leave my Garrison in the first place. I can’t really think of a place I’d want to go to, but decided against it because it couldn’t fly. I just think about mainly staying in my Garrison and clicking on the latest Work Order/Mission that’s done. Maybe it would be neat if you could get flying after opening X amount of treasures, or doing Loremaster–demonstrating that you’ve participated in the actual content.
Cool Shop Mounts and reward mounts should be geared more towards ground areas–don’t have the fancy details shine in flying-only areas if we’ll be mostly showing them off in current no-flying zones. I liked the Runesaber’s wings, but you could really appreciate them only in flying zones. The new Apexis Crystal mount has awesome wings, but it’s a bit bulky on the ground as well. In contrast, the Infernal Direwolf is a ground mount from Hellfire Citadel with lots of awesome fel effects–that’s an example of a ground mount done well. In addition, many of my old mounts I’m proud of are flying mounts, and they just don’t translate well in Draenor, like a waddling Mimiron’s Head.
I’ve seen some criticism that recent interviews have been done on general gaming sites vs fansites. It’s good to have a mix and Blizzard can reach new audiences via general sites. It can also help them get new feedback–a Polygon audience may latch onto something unexpected in an interview, and that’s useful for Blizzard to see. However, the recent interview trend on top of the dev Twitter consolidation/Warcraft Devs transition does leave players hungry for more detail-focused conversations. It would be good if could move towards the 2014 twitter setup where that section of the playerbase felt like they had questions answered more. For example, a long-time player may ask specific follow-up questions about flying, such as what the devs thought were successful areas that worked without flying in WoD, the Garrison’s thorny content role in WoD, or potential no-flying improvements to make the travel experience smoother.