Raid Awareness WeakAuras, Hellfire Citadel

I’ve been busy lately and not as much into theorycraft projects as usual.  But a lot of people have asked me during this first week of Hellfire Citadel whether I was going to reprise my Blackrock Foundry Weakaura project for the new zone.  Since this is something I wanted to do anyway to help my own raid group, I figured I’d try to get a basic version ready for people who were interested.  Note that a lot of these are untested; I’ve only seen about half the fights so far, so give me any feedback on how it works.

Once again, I got Dayani from Healiocentric to go over all these fights and mechanics with me, as she put a huge amount of work into learning them on the beta for the purpose of writing her guides.  If you want any explanation of the encounters/mechanics listed here, I recommend you take a look at those.

For I’m just going to include the WeakAura downloads and the list of abilities I used.  See the BRF post for more explanation of the setup if you need.

WeakAura Downloads

Addon: WeakAuras 2

Awareness Auras (debuff alert and standing-in-fire alert), v 0.9: WA String

Interrupt Bars (target/focus castbar showing important spells), v 0.9: WA String

So far, includes Heroic difficulty mechanics only.  These include all the bosses already, but I haven’t gotten to test the later ones, so please report anything odd on those ones especially.

Last time around, there was a bug, I think on the WA side, where the icon displayed wouldn’t always match up to the current debuff (I have the display set to “Automatic Icon”).  I worked around it by breaking a lot of debuffs into separate auras and setting the icon manually, but that was a pain and made the package a lot bigger.  So far I haven’t done that here; let me know if you see anything wrong (or are a WA expert who might know how to address this).

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Healing Discussion Podcast #12

It’s been a while!  But here we are again, starting to ramp up thoughts for 6.2: both reviewing where we’ve gotten on some topics like Spirit and trinkets, and anticipating what the most important issues might be for potential class changes.


Topic List:
0:00 Intro
1:53 Spirit Growth in 6.2
> 2:35 Mana Economy and Spirit Acceleration in 6.1-6.2 (my recent post)
> 6:15 Mana inflation in previous expansions
> 8:20 Flattening the Spirit growth curve
> 14:45 Adjusting to a lower Spirit playstyle (Current 6.2 trinkets)
> 30:00 Design Principles: Constraining player ability to promote engaging choices
35:15 Raid comp balance for healers
> 35:40 Where we were at the end of MoP
> 37:55 The guaranteed Disc Priest raid spot
> 40:26 Interlude on using HPS meters to evaluate class balance
> 48:10 The guaranteed Holy Paladin raid spot
> 49:05 Interlude on Raid CDs, their role in healer balance, and Avenging Wrath
> 53:52 WoD Beacon : tank healing :: MoP smart heals : tank healing
> 56:28 Holy Light’s efficiency, and Holy Power’s diminished role
> 66:56 The tank healing “niche” & the value of Clarity of Will
> 69:15 Dayani’s rant about Resto Shaman perception
73:40 The TL;DR: Mana failed to matter, and this skews class balance
76:30 Outro

All episodes