My previous two posts: suggestions for healer spell tuning from the last build, and comments on the changes that were visible in patch notes.
As noted in that comments post, the patch notes didn’t show the changes to coefficients or similar “numbers” changes, so we had to wait for today’s build and corresponding spell data (scroll down) to see the full picture. Here are notes on those changes. This will be abbreviated since it’s late for me; hopefully within a few days I’ll be looking in a detail on what I think further changes should look like. If you haven’t read the last two posts I linked above, they’re probably good for context. I might leave out some changes that I don’t have comments on off the top of my head.
Wild Growth heal and cost decreased by 15%. Tricky spell to place correctly, but this is basically what I was thinking was needed so far. The burst throughput is not quite so huge, but the efficiency is unchanged. Overall I’d like to see the mana cost come down slightly more–I think the HPM could be a bit higher, especially when thinking about how WG suffered more than most heals in the great de-smartening of heals. It is a HoT and will overheal quite a bit when targeted randomly.
That reminds me, I’d been meaning to try to make an argument, but hadn’t gotten around to it yet, that WG should go back to being (gasp) smart. It might sound weird, but I think it makes sense for this spell more than most others.
Swiftmend mana cost reduced by 40%. This helps a lot, and in particular, helps ameliorate any doubts I may have had about asking for SotF to be nerfed. SM is finally an attractive cast without the help of talents, and making use of SotF is less expensive, making it easier to reasonably tune. Will have to think about how to evaluate Rampant Growth now.
Noted in last post, Incarnation didn’t really change even though the mechanics changed. Will have to give new SotF a little time to understand how its new tuning looks, but Incarnation is probably still too good. There were some little changes to FoN in the build, but nothing to put in the same ballpark as SotF or Incarn.
Slight decrease to Healing Touch and increase to HotW. Minor numbers tweaks to balance spells/talents, nothing exciting.
Summary: they agreed with a lot of my changes. They didn’t make Rejuv slightly more efficient, but I was doubting that one anyway. They can probably use it as a fine-tuning for Druid efficiency later on if needed.