Notes on Ocarina of Time, Part 1: Introduction

Introduction through Meeting Zelda

Introduction

Hamlet: This is a project where we record our discussion while Perculia plays through a classic game, The Legend of Zelda: Ocarina of Time. It’s a game I am deeply familiar with, having avidly played it starting on the day it came out in 1998, and a number of times since. Perc has almost no experience with non-MMO videogames of any kind, and when I got a 3DS a few weeks ago, it seemed a prime opportunity to have her try one of the most well-loved games that has ever been made. She was very interested to see what it was that had so captivated so many of her friends. As we started talking about the game I was having a lot of fun–while I’ve replayed Ocarina in the past and it’s one of my favorite games, it’s now been 14 years since I saw it through a new player’s eyes. We realized others might enjoy the same thing.

The following is a series of notes about things she noticed while playing, and various responses from me. There’s no promise that all aspects of the game are discussed, merely whatever topics we wind up talking about along the way. If you find it interesting, comment or even add your own memories of Ocarina. If there seems to be interest we’ll try to keep it up as she plays through the entire game. You can find us both on twitter as @HamletEJ and @perculia.

Without further ado:

Kokiri Forest

Perculia: Kokiri Forest was both an effective tutorial in introducing me to gameplay controls and the environment. You’ve spoken before both on how Ocarina was radical for the sheer scope of the world/player combat, but that every Zelda game elaborates on core tropes. So it was fun to see how Link was a commoner/nobody in his little village (knowing I’d be exploring a vast world soon), while haphazardly running around getting used to the 3D setting and jumping off rooftops.

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