Notes on Ocarina of Time, Part 2: Through the Lost Woods

This is a continuation of our Ocarina notes project. You can see all the parts here.

Part 2: Through the Lost Woods

Hyrule Field

Perculia: I initially went to Lon Lon Ranch assuming I’d get a mount (H: well, the title screen does tip you off to the existence of a mount, but you can imagine that the game will make you get more familiar with the world on foot first). Instead, I picked up my first heart piece, had the value of exploration reinforced, and learned a bit more about moving blocks along the way. At this point, I know well enough that Epona’s Song, which seems irrelevant now, will be useful at a later point. I also developed a trend of obsessively rolling into everything–I accidentally rolled into a tree instead of a box, and it rewarded me with another Skulltula, so I got hooked. And while the mini-game to throw chickens seemed unrelated to Zelda’s recent quest, I wanted to practice my puzzle skills and was rewarded with both a bottle and consumable (H: heh). I also enjoyed finding a way to make the mini-game much easier (throwing the normal chickens into a corner away from the prize ones.)

And wow, the world really opened up here. Just running around a vast open green field without any monsters or objectives was freeing.

Hamlet: It’s great that you came up with same way to exploit/circumvent the little chicken minigame that I did when I was a kid.

Hyrule Field is great that way. I think nowadays we look back and it seems drab compared to modern game environments, and it can seem unnecessarily large to run around on foot for an area that’s just a hub. But it actually serves a function in giving a sense of world, and this ties into my earlier remark on the horse. You have to spend some time really in the world and get your hands on different parts of it for a while, before things like a horse let you start to focus on other tasks and move around more quickly. They strike a nice mix though, with things like the shortcuts from Lost Woods to Goron City or Zora’s River preventing too much tedious running. Hyrule Field I think is more carefully designed than it initially appears, to create just this reaction. Also, as you spend your whole game running back and forth across it, you will get increasingly familiar with each path and each odd little landmark. Many hours into the game, you’ll ride past a certain tree or rock in Hyrule Field that you know is always there and that you’ve ridden by a hundred times, and the world is that much more real to you.

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