This post has nothing to do with theorycrafting. It will instead cover Armor Dyes found in Diablo III, including what difficulty level they are first available in, item costs, vendors, and related achievements.

General Info

  • There are 20 dyes available, not counting two reusable dyes from the Collector’s Edition. Dyes are purely cosmetic items and will recolor a player’s armor.
  • Each level of difficulty unlocks several new dyes. Dyes available from easier tiers are still available for their cheap prices in later tiers.
  • Each in-game dye can be used only once. It can dye one of the following armor slots: helm, shoulders, chest, gloves, pants, boots. Belts, bracers, weapons, amulets, and rings cannot be dyed.
  • Dyes can be traded between party members, sold on the AH, stacked up to 20, and put in a stash. They are initially found on vendors (see section below).
  • There are no level requirements to using dyes: a dye only available in Inferno can be put into a stash and used on a fresh level 1 character.
  • The following list of dyes shows the earliest difficulty level the dyes can be found at. The dyes then have a chance at showing up in all later levels.
  • Some details on distinctive armor cannot be completely dyed. An example of this are chest panels on Demon Hunter-only shirts. Other dyed armor may only show a faint tint on an item’s metal detail.

Dye List (First Appearance)

Normal (360g)

  • Aquatic Dye: Light Blue. Sailors from Lut Gholein distill the waters of the Twin Seas and apply the bright blue mixture to their sails in order to blend in and avoid detection by pirates.
  • All-Soaps Miraculous Dye Remover: Returns item to default color. The miraculous, mystical tonic that removes stains, cures rotfoot and tastes great! It’s got what plants crave! Warning: Do Not Drink.
  • Spring Dye: Light Green. Bright green garb is traditionally worn during the Hearth Festival in Bramwell to celebrate the first thaw of springtime.
  • Tanner’s Dye:  Brown. (appears to first show up in Act II) Leatherworkers use a variety of oils to seal their skins with a rich, natural brown pigment.
  • Vanishing Dye: Turns armor invisible. Causes materials to vanish before your very eyes! Be sure not to apply this to your undergarments.
  • Winter Dye: Light Grey. Jars of crushed Veilwood petals are buried in the snow throughout the winter to create this soft white hue.

Nightmare (1020g)

  • Autumn Dye: Orange. The monks from the Order of Yir crush the first orange leaves of autumn into tea, and apply it to their robes during the Ceremony of the Harvest Moon.
  • Cardinal Dye: Red. Once reserved only for nobility, this rich red pigment is now donned by both the influential and the courageous.
  • Desert Dye: Beige. Sandy brown pigment is carried by the merchant caravans of the Dry Steppes to reflect the sun and hide dust.
  • Ranger’s Dye: Olive. Hunters and bandits alike use the bark of the Gorsenna plant to blend in with the rustic green shadows of the forest.
  • Royal Dye: Purple. For many years the color purple was forbidden to all citizens of Kingsport outside of the Royal Family.

Hell (2160g)

  • Elegant Dye: Magenta. The bright magenta colors of the Hezna flower are always a favorite amongst the fashionable elite of Caldeum.
  • Lovely Dye: Pink. Named for the beauty of Queen Asylla, who once had a thousand gowns created in this beautiful pink color as a gift from King Leoric.
  • Mariner’s Dye: Dark Blue. Officers of vessels navigating the Skovos Isles wear deep blue garments to indicate seniority.
  • Summer Dye: Yellow. This bright yellow dye is extracted from spices shipped from Kurast at great expense.

Inferno (5040g)

  • Abyssal Dye: Dark Grey. The inky blackness seems to grow even darker when exposed to the sun, as though it were drinking in the very light that touches it.
  • Forester’s Dye: Green. The Wardens of Duncraig wear coats of rich green velvet while patrolling the woods for poachers and wolves.
  • Golden Dye: Gold. Flecks of gold are melted into boiling oil to create a rare pigment used strictly by nobility.
  • Infernal Dye: Bright Red. The bottle is warm to the touch, seeming to flicker with bright red liquid fire.
  • Purity Dye: White. This mysterious mixture seems to make any material it is applied to impossible to soil, swirling and coalescing like a perfect white cloud.

Collector’s Edition

  • Unlike other dyes, these have an infinite use and cannot be traded.
  • Bottled Cloud: Ice. The gentle wind of the heavens cools the air, infusing the area with a soft glow.
  • Bottled Smoke: Dark Silver. An eerie howl emanates from within as creeping shadows spill forth.

Dye comparison chart from


  • Select vendor types have a miscellaneous dye tab–Collectors and Merchants. Other types of vendors will have a tab selling trinkets and amulets instead.
  • Vendors will generally sell between 4-8 dyes. There will be a larger pool of randomly-generated dyes as you level up (6 in Normal, 11 in Nightmare, 15 in Hell, 20 in Inferno). All-Soap’s is the only guaranteed dye that will show up every time.
  • The dye selection will reset by changing characters, changing quest chapters, and logging on/off the same character. Using a waypoint or checking back after an extended AFK will not change the dye selection.
  • Each act has a vendor in town that will sell dyes, as well as vendors from randomly-generated dungeons and events.

Act I
Arghus the CollectorNew Tristram
Wandering TinkerTinker’s HovelFields of Misery
Rodger the Alchemist

Act II
Javad the MerchantRotting Cellar by Dahlgur Oasis. Sells all items for half price–really profitable on Inferno!
Tilnan the Collector: Caldeum Bazaar
Zaven the AlchemistDahlgur Oasis.

Squirt the PeddlerSundered Canyon and Caldeum Bazaar

Vidar the CollectorBastion’s Keep Stronghold
Halmin the AlchemistThe FoundryMachines of War

Act IV
Vidar the CollectorBastion’s Keep Stronghold