Previous posts in this series can be found here.
The background and motivation for the heal comparison I did here is in the previous post; I recommend you read that if you haven’t. The goal is to compare all of the “filler” heals of various classes, although I may be defining that a bit differently from what you expect. It basically means, anything you can keep casting nonstop. The idea is is that you’re limited in how many Wild Growths or Penances or Healing Rains you can cast due to their cooldown. So if we put aside all of those spells, what we’re left with the spells that are primarily controlled by mana–they’re what to use to turn most of your mana (everything that’s not used on your rotational spells) into healing. The efficiency with which those spells can lever a point of mana into healing output is largely what determines the marginal value of mana for your class.
The goal is to focus on a specific set of heals that’s somewhat limited in scope (i.e. not building a full spreadsheet for every class’s rotation) but is informative on an important cross-class issue, one that’s motivated by the other recent posts I’ve written. The primary result of this is finally having some concrete sense of the relative value of Spirit, but there are other conclusions to be found as well.
It’s a bit awkward to present spreadsheet computations in the post. I’m going to give a link to the sheet I was working in, and a screenshot (but you can’t see the formulas), along with a lot of explanation. I’m definitely interested in feedback from class experts on whether I left out anything important. It was a lot of work to try to look up everything I had to take into account for each healing class to give a meaningful and accurate account of the efficiency of a single spell. I tried to pick up the most prominent spells for each class (and some that I was just curious about), but should be able to add anything people suggest that fits the concept.
Spreadsheet download: Dropbox (updated 5/23)